Patch 1.05

Version Note: The patch numbered 1.05 on PS4 and Switch includes all of these fixes, but also contains the patch 1.06 update as well

Patch 1.05 is going live today on all PC platforms and brings a revamped campaign map screen, some other visual polish improvements and a few bug fixes.

Due to us launching on several PC platforms alongside Patch 1.05, we will be skipping this patch on consoles, but will soon push out a 1.06 update that will bring all these changes (and more) to Switch, XBox & PS4.

Update: Patch 1.05.1

2018-11-29: We’ve just pushed a minor update to PC platforms that brings the following fixes:

  • Corrupted user save and user settings files will be handled and reported

  • Fix for units not rendering correctly on certain Macs

  • Added Command line param: NoAutoPause - The game will no longer pause when tabbed out

  • Added Command line param: TouchCursor - Emulates touch controls for Windows & Mac [experimental]

  • Added Command line param: NoAlienFX - Disables AlienFX lighting’

Details of how to use command line params here


  • Campaign Map updated with new visuals / animations / workflows

  • Various aesthetic improvements to the islands

  • Added several new island pieces to the island generator

  • Pathways between levels on islands are more visible

  • New fire effects

  • Various additional UI / flow tweaks

  • On PC, using a PS4 controller will show PlayStation icons for button prompts

  • On Windows, added support for AlienFX

  • Improved Rich Presence for the platforms that support it

Bug Fixes

  • Discord version of the game should no longer get flagged by Antivirus programs

  • Fixed a very rare crash related to navigation

  • Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level

  • Popups can be closed with the back button

  • Fixed issue where hover effects on soldiers stick when pausing / winning the level

  • Fixed issue where full squads could be sent to replenish

  • Possible fix for occasional soft-lock in the campaign map

  • Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio

  • Fixed one issue that could cause an infinite loading screen on new Campaign

  • On PC, Antialiasing defaults to MSAA to reduce the likelihood of this crash on certain graphics cards

  • On Discord - failed saves will be reported to the player, rather than failing silently


  • Spanish: next turn shows the number of commanders available as per other languages

  • German: Added missing translation for “Ready for action” in the upgrade screen

  • Various languages: Fixed text clipping on “Fled” or “Dead” on the end of level screen