Last week Rich was at EGX Rezzed in London, showing off the game at the Nintendo Nindies booth for the whole weekend. This was our first time really putting the game in front of real players, rather than just press, which is always a highlight of the dev process!
Eurogamer called out Bad North as one of the highlights from the show floor, calling it "a wonderfully elegant execution of singular, well-focused concept". Push Square described the gameplay as a "tense push and pull that's satisfying to play".
While at Rezzed, we took the time to do a few interviews, so if you'd like to take a bit of a deeper dive into the ideas behind Bad North and the process of making the game, then check out these:
Nintendo UK - Taking on Hordes of Vikings in Bad North
Nintendo Life - Battling The Viking Horde with Bad North Dev, Plausible Concept
The Sixth Axis - Getting To Grips With Bad North's Take On Real-Time Strategy
We also spoke to Edge Magazine about the game, although you'll have to wait a couple of months for that, due to the nature of print media! Look out for Edge issue 320 for that, but if you can't wait, Oskar did another interview with Edge for issue 318, which is in stores now!